I set up a package with the Sit template and the flags "Ignore combat" and "No combat alert" on. When I hit him, he gets up from the chair, the red dot in the compass appears, the health bar appears and he sits down again. After that, he doesn't get up again if I keep hitting him, which is the intended behavior.
If I call StopCombat() and StopCombatAlarm() functions, the red dot and the health bar disappears. If I hit him again after that, he gets up again and the above behavior repeats.
Is there a way for the actor to truly ignore combat. It seems that flag on the package still makes the actor change states to combat and he still gets up when that state changes, even though he doesn't fight.
Any ideas to do what I need?