While creating my first mod for Skyrim, I was having a hard time finding the weapon rack and mannequin objects in the Creation Kit, so I went to one of the houses to create copies and just bring them over. While in Vlindrel Hall I moved one of them by accident. I remember from modding Morrowind that a single change, even if undone, will edit a cell permanently unless you deleted the references with an outside tool. How can I remove the dirty references from my mod, can it be done inside the Creation kit? The only cell it changes is the Cistern.
Currently, I know of no safe external tool, so I would use the "Details" option. In the CK, go to the File | Data which brings up the list of plugin files. Next to the "Set as Active File" button is the "Details..." button. Click that. Scan through the list of records and "Delete" (which marks as Ignore) the record(s) you don't want.
What I've done when that doesn't work (sometimes it creates more problems as it's not so intuitive to know what you're actually deleting), I just load my plugin without setting it as active and duplicate my whole cell and save to a new plugin. As any change made will be saved in the active plugin, I get a copy of my mod minus changes I don't want. (I do this when I start my mod to remove the "dirty" edit from the AAAMarker cell duplication.)
One of those options will definately work.
And finally, here's a resource you might like:
Modders Resource-Weapon Racks-Bookshelves-Plaques-Mannequins by
Eldiabshttp://skyrim.nexusmods.com/mods/11618#content