Here's where the problem comes in. Certain items that are not supposed to be there until 4 are showing up in game before 1, these items are causing problems for me. I am also trying to set certain items to disappear at certain stages, mostly random pottery, baskets and hay piles, to make it seem like the guild is being cleaned up as it grows. But these items are not disappearing.
I made sure the items were static, set the enable state to the stage I wanted them to disappear, and clicked the "set enable state to opposite of parent". I assumed the parent would be the enable ref, so my understanding was that when the Guildstage 3 ref hit these objects would be disabled. I was wrong, but now I am at a loss.
Help on this would be greatly appreciated. This problem I am having has also blocked off some new areas of the cistern that I've added since the walls won't vanish when I want them to.
EDIT: Yes I did a google search for this, but a more detailed search came up with nothing, literally nothing, and a less detailed search just comes up with bugs people are having.