Right now I have placed the condition in each individual effect, but I see that I could also make them a part of the Effect Item that is tied to a spell.
Also. I have another spell that I want to be an ability. It has a magic effect whose sole responsibility is to add a perk to the player for the duration of the script. Right now i have conditions on the perk level to check that the appropriate in game time is met. But again, I could also put these conditions elsewhere and eliminate the need for a perk.
Can someone straighten out what all these different entries for conditions mean?