Where to put conditions on Perks, Spells, Magic Effects.

Post » Sun Nov 18, 2012 1:12 am

Okay so say I want to make an ability spell that has a few effects. One increases both Sneak and Pickpocket. Another decreases 1H and 2H weapon skills. A 3rd reduces the players base health. I want the spell to be on the player at all times, but I only want the magic effects and their associated shader to occur when GetCurrentTime is between 22-4.

Right now I have placed the condition in each individual effect, but I see that I could also make them a part of the Effect Item that is tied to a spell.


Also. I have another spell that I want to be an ability. It has a magic effect whose sole responsibility is to add a perk to the player for the duration of the script. Right now i have conditions on the perk level to check that the appropriate in game time is met. But again, I could also put these conditions elsewhere and eliminate the need for a perk.

Can someone straighten out what all these different entries for conditions mean?
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sat Nov 17, 2012 8:03 pm

bump
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Sat Nov 17, 2012 4:36 pm

No one?
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am


Return to V - Skyrim