Advice needed regarding Aliases

Post » Sun Nov 18, 2012 4:29 am

Hey guys, I'm worried that I may be making my quest aliases and quests in general wrong, and here's why.

I have a quest to collect 10 wolf/bear pelts. I have the game count them in the player's inventory. This is using globals and a script run on a player quest alias. Now for testing I had a messagebox pop up each time the inventory count changed.

What I'm worried about is the count kept displaying the messagebox even after the quest was completed. This has me worried that my script on the player alias may cause problems for other scripts that use the player as an alias. Is this something I should be worried about? Should I (if it's possible) remove the player alias when the quest is completed?
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Beth Belcher
 
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Post » Sun Nov 18, 2012 5:57 am

A completed quest can still be running. Call Stop() on it when it completes.
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Nadia Nad
 
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Post » Sat Nov 17, 2012 8:53 pm

A completed quest can still be running. Call Stop() on it when it completes.

Ok thanks man :)
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Vicky Keeler
 
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