fCombatHealthRegenMult and fCombatMagickaRegenMult

Post » Sat Nov 17, 2012 7:33 pm

Hi. I'm brand new to modding, and have very little idea of what I'm doing. I'm trying to make an extremely simple mod to start (it may already exist, but I'm mainly doing it for fun and to learn a little) and I've encountered a problem. I must be doing something wrong, because whenever I edit the values for fCombatHealthRegenMult and fCombatMagickaRegenMult, nothing changes. As I understand it, those are multipliers for Health and Magicka regeneration while in combat. Yet when I change these values, the regeneration rates during combat doesn't appear to change. I'm getting to it via the "Settings..." option from the Gameplay menu. Is there a different way to modify these values that will actually make a difference in game?

If anyone wants more details of what I'm trying to do, I'm trying to make a mod that makes Mana and Health regenerate quickly outside of combat. I find myself constantly standing around and waiting after a battle because I don't want to waste potions, and I don't want to move on without being at full strength. And standing around waiting isn't very fun. So I've modified the health/magicka regeneration rate of the playable races, which has worked fine, but that rate obviously also increases the regeneration during combat, so I need to change that too.

I apologize if this is a really stupid question that is answered elsewhere. I tried looking on the Creation Kit wiki and didn't find anything. Any help would be greatly appreciated. Thanks.
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Vicky Keeler
 
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Post » Sun Nov 18, 2012 7:05 am

You might want to look at the magic effects AbFortifyHealRate and AbFortifyMagickaRate. If you use those in one spell, and use conditions on the spell so that the effect stops when the player is in combat, that should give you an increase in your heal/magicka rate outside of combat.
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Prue
 
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