Possible Solution to DawnguardPS3 Problem

Post » Sun Nov 18, 2012 10:32 am

Dear Bethesda,

Please share this with your developers:

The Dawnguard/PS3 problem may have a fix.

If the problem is due to huge save files and ram issues, it's possible to alleviate these issues by removing useless items from the game.

On Fallout 3, a PC mod came out which removed a certain rock from the game. By removing this useless item, which repeatedly reappears, it reduced save files and led to much better performance.

This could be done with Skyrim. Imagine if the linen wraps, soul gem fragments, and countless other useless items were stripped from the PS3 version of the game. It would free up tremendous system resources, and reduce save file bloat. Then Dawnguard, and future expansions, would have a much better chance of running smoothly on the PS3.

Please pass this on to your developers. They may have considered this idea already, but if not, it is worth looking into. I can asssure you that PS3 users would not miss these items, and would be thrilled to have the DLC available to us.

Thank you.
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Sakura Haruno
 
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Post » Sat Nov 17, 2012 10:26 pm

That would be too hard. They program video games for a living, asking them to make a video game that works would be ridiculous.
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Maria Leon
 
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Post » Sun Nov 18, 2012 1:56 am

That would be too hard. They program video games for a living, asking them to make a video game that works would be ridiculous.

this

lol all joking aside, it's doubtful they'll go into their system and simply get rid of every random item they have, another possible solution is to reduce the time that items remain in the area from 30 days to a shorter time like, 5 I dunno.
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Cheryl Rice
 
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Post » Sun Nov 18, 2012 2:49 am

Seriously, though - who picks up Linen Wraps? Who grabs cabbages and cheese wheels in caves and Draugr dungeons? Embalming tools?

Eliminate some of this useless crap and the game will have far less to keep track of.
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Marie
 
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Post » Sat Nov 17, 2012 9:38 pm

Seriously, though - who picks up Linen Wraps? Who grabs cabbages and cheese wheels in caves and Draugr dungeons? Embalming tools?

Eliminate some of this useless crap and the game will have far less to keep track of.

Totally agree on the embalming tools.
But I think its not a RAM issue, Skyrim works almost fine in every console so the problem is that with dawnguard something go wrong
I believe its just some stupid bad coded mistake sony is helping them with, but we dont know yet.
What I really hope its herthfire come out for ps3, I LOVE THAT DLC and i want it more than DG
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Steve Smith
 
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Post » Sun Nov 18, 2012 5:16 am

^ Ya HF is more of the DLC I want than DG because it will go well with my hunter. But then DG will give me werewolves to hunt in the wild hmmm.
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Phoenix Draven
 
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Post » Sun Nov 18, 2012 5:45 am

ash piles don't clean up properly since FO3, and a lot of dead NPCs never clean up properly. Like when a dragon kills a lot of people in Falkreath or Ulfric and Galmar still dead and naked in the kitchen. Dropped weapons don't clean up. It took them 9 months to get nirnroot glow to clean up.

If these people cared about save file boating, making the save process more efficient, therefore making the game save faster and load faster they would have fixed it a long time ago. But the sad truth is that they don't give a [censored]. So don't expect them to make it happen any time soon
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Noraima Vega
 
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Post » Sun Nov 18, 2012 9:08 am

ash piles don't clean up properly since FO3, and a lot of dead NPCs never clean up properly. Like when a dragon kills a lot of people in Falkreath or Ulfric and Galmar still dead and naked in the kitchen. Dropped weapons don't clean up. It took them 9 months to get nirnroot glow to clean up.

If these people cared about save file boating, making the save process more efficient, therefore making the game save faster and load faster they would have fixed it a long time ago. But the sad truth is that they don't give a [censored]. So don't expect them to make it happen any time soon


When did the nirnroot glow cleanup? Patch 1.06 (1.07)?
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amhain
 
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Post » Sun Nov 18, 2012 4:32 am

When did the nirnroot glow cleanup? Patch 1.06 (1.07)?

Yes
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Mimi BC
 
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Post » Sun Nov 18, 2012 3:50 am

If they remove these stupid items (linen wraps, embalming tools, etc), make sure all of the dead bodies will eventually disappear and remove stupid rocks and trees in areas that don't need them, I'm sure we could get something working better.
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carrie roche
 
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Post » Sun Nov 18, 2012 3:21 am

Yes

This is explains why it hasn't been fixed for me, because I don't trust that patch.
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N Only WhiTe girl
 
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Post » Sun Nov 18, 2012 1:04 am

This is explains why it hasn't been fixed for me, because I don't trust that patch.
And you shouldn't... this thing is a major [censored] up and my advice is that you don't install it if you don't notice major performance issues with what you have now. If you do have problems with your current patch (1.5?) then you have nothing to lose.
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Shaylee Shaw
 
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Post » Sun Nov 18, 2012 7:39 am

I had heard somewhere that Obsidian had lessened monster occurrences in FNV, and that significantly helped with the lagging and freezing.
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Lovingly
 
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Post » Sun Nov 18, 2012 10:19 am

Seriously, though - who picks up Linen Wraps? Who grabs cabbages and cheese wheels in caves and Draugr dungeons? Embalming tools?

Eliminate some of this useless crap and the game will have far less to keep track of.
Yeah, lets just remove all the little bits from the world because after all the story is what we play TES for right?

...sarcasm aside.

There is a limit to how much trimming I think they should be allowed to get away with.

At this point I don't think we should be ASKING them to dumb down our purchase any further.
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Kelly Osbourne Kelly
 
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Post » Sun Nov 18, 2012 5:36 am

Betheda is to lazy to basically remake skyrim, because if we ps3 users want dawnguard, thats what they have to do. It wont come out.
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Josh Trembly
 
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Post » Sun Nov 18, 2012 7:00 am

I've proposed a similar solution that is probably much easier to implement and probably would reduce the file-size MUCH more!

Instead of stripping out useless items... how about they simply remove the lockout/save for the majority of the dungeons that never respawn?

Seriously... only 4 main Dwemer dungeons respawn. Almost all the longer (and arguably COOLER) Dwemer dungeons are memory-saved as safe-zones when you clear them. Heck... even the Dwemer Museum/Calcelmo's lab never respawns! >_< And that's excluding all the Drougr, forts, caves and towers that are auto-saved too!

Why are these dungeons flagged as "safe zones"? For Roleplay purposes? I don't even think 98% of the player population even KNOWS that some of those dungeons never respawn. I didn't know until I saw it on the wiki sites that some don't respawn.

Seriously, there are SOOOOO many cool dungeons that never respawn for some oddball reason. Just flag those dungeons to be just like Mzinchaleft - where the puzzles are unlocked, but let the items/enemies respawn. You could save a TON of save-file room via that way if more of those dungeons were on the respawn rotation list!

Lastly, put the dungeons on a respawn-roation (if they're not already). Meaning if you clear out, say, 10 major dungeons... the 11th one done previously will force-respawn and is no-longer temp-saved. This will help reduce the size even further.
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Nick Jase Mason
 
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Post » Sun Nov 18, 2012 6:58 am

Seriously, though - who picks up Linen Wraps? Who grabs cabbages and cheese wheels in caves and Draugr dungeons? Embalming tools?

Eliminate some of this useless crap and the game will have far less to keep track of.

/raises hand

I do. :P

I have particular fun with Embalming tools because I like the idea of selling a ton of them to a vendor, making them wonder what on earth is wrong with me. :P

Though I will admit I've recently stopped collecting cabages as I have plenty... but I'm wondering if in future there will be some new expansions that use them (especially after seeing Hearthfire has new cooking recipes)
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Soraya Davy
 
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Post » Sat Nov 17, 2012 9:32 pm

Seriously, though - who picks up Linen Wraps? Who grabs cabbages and cheese wheels in caves and Draugr dungeons? Embalming tools?

Eliminate some of this useless crap and the game will have far less to keep track of.

Probably nobody. But having clutter around adds to the depth and immersion.

Eliminate some of that "useless crap", and Skyrim will turn into nothing else than a Halo with (medieval) swords.

Besides, there are other ways of unbloating the game without sacrificing it's essence, like applying those two fixes that the Unofficial patch for PC already includes:


- NPCs will no longer drop weapons or shields as separate objects, as these are never cleaned up which greatly adds to save bloating and litters the gameworld (the items will still appear to be dropped, but will access the corpse's inventory to be taken and be cleaned up with the corpse if left)

- Ash Piles, Ghostly Remains, Ice Piles and Wisp Cores will no longer permanently remain and bloat the save file (they will either disappear on exit of the cell or when the cell resets).
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Nicholas
 
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Post » Sun Nov 18, 2012 2:13 am

the issue isn't apparently lag but something to do with the world restarting on each load or some crap like that
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Matt Terry
 
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Post » Sun Nov 18, 2012 4:21 am

Please use this thread for Dawnguard PS3 discussion; http://www.gamesas.com/topic/1409374-ps3-release-for-dawnguard-thread-17/
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Yama Pi
 
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