The only thing Dawnguard did for me was make me get so fed up and aggravated, to the point that I have now lost all desire and drive to play it. Even though I know what to do now, it's way too late for that now, any hope of me having fun with Dawnguard has been destroyed. I am absolutely disgusted and so beyond fed up with the [censored] Bethesda keeps on pulling in their games and with their DLC.
Let me Explain:
I pre-ordered and got a midnight release of Skyrim, so I've had it since day one. And since Day one, there are multiple factions at war with each other
Stormcloaks and the Imperials, Battleborn and the Companions, and these lead into the Cival War and crap like that. BUT REGARDLESS NO MATTER WHAT FACTION YOU JOIN, they are always done the same exact way. which is this:
1. You can right from the start, literally walk up to the leader of ANY faction, and talk to them.
2. Whenever you see the sentence of "JOIN (INSERT FACTION)" in ANYONE'S DIALOG, when you select it, you have now joined THAT FACTION.
3. Upon joining a specific faction via the dialog option, you are now LOCKED OUT OF THE OPPOSING FACTION.
4. Finally, you never ever once ever, go talk to an opposing factions leader, to join the opposing faction. (Example, you do not talk to the Stormcloaks if you are going to join the imperials or the Battleborn leader to join the companions)
Now how all that fits into Dawnguard is very simple:
Since it's announcement, Bethesda has been advertising Dawnguard as having 2 OPPOSING FACTIONS that are at war with each other, and that you can JOIN EITHER FACTION...(Sound Familiar)
The Two Factions are as follows:
The Dawnguard
and
The Vampires
HERE IS THE PROBLEM:
When you start Dawnguard, you get a journal Entry to go to Fort Dawnguard and talk to the leader of the Dawnguard...(Sound familiar).
So far this follows Skyrim's normal on going procedure for joining a FACTION:
Continuing with the problem:
When you finally speak to the leader of the Dawnguard, you basically only get presented with only 2 DIALOG OPTIONS that really do anything, and they are as follows:
1. Join Dawnguard
2. Leave Conversation
Ok so you may be asking yourself why is this such a problem...Simple I want to do the VAMPIRE faction side of Dawnguard, NOT THE DAWNGUARD faction side of Dawnguard.
Now what happens in Skyrim when you select the dialog option "JOIN (INSERT FACTION)"... that's right, like every other faction and instance in Skyrim, Selection Join (Insert factions) makes you now LOCKED INTO THAT SPECIFIC FACTION thus locking you out of the OPPOSING FACTION. Sorry but because of how Skyrim has their factions and way to join their factions set up to be joined, anyone looking for the vampire faction WILL NOT UNDER ANY CIRCUMSTANCES EVER SELECT THE DIALOG OPTION IN THE DAWNGUARD LEADER'S DIALOG "JOIN DAWNGUARD" because like every Faction in Skyrim, JOINING DAWNGUARD will absolutely 100% lock you out from being able to do anything in the Vampire faction. So therefore you will not even be anywhere near FORT DAWNGUARD AT ALL UNDER ANY CIRCUMSTANCES.
To further broaden the scope of this moronic DLC set up let me bring this up, even though every single Faction leader throughout Skyrim, can be walked up and talked to right off the bat, and you talk to them to join, there is no Vampire leader anywhere to be found in the game under the faction joining set up you have always been doing since playing Skyrim.
Finally, you add what I'm posting below, to all the above and you get this:
When you get a journal Entry to go talk to the leader of Dawnguard, what that says is because of how Skyrim has you joining factions, that you ARE GETTING A JOURNAL entry for ONLY THE DAWNGUARD FACTION SIDE OF THIS DLC, and you need the Journal Entry for the vampire side of Dawnguard to do the Vampire faction side of Dawnguard.
Now when I got Dawnguard I had absolutely ZERO Desire to do anything on the Dawnguard faction side of this, because I wanted the vampire faction side instead. So what wound up happening is that I went to the leader of Dawnguard and upon talking to him and saw he was ASKING ME TO JOIN DAWNGUARD, I said NOPE.. and I left in search of the Vampire Faction side. So because there is absolutely ZERO mention of them changing the faction joining process, and no Vampire leader you can just walk up to and speak to like every other faction in skyrim, In the end I wasted countless hours looking around and trying to trigger a journal entry for the Vampire faction journal entry just like there was one for Dawnguard. So due to all those facts and factors I have listed above, I got so pissed off at this [censored] Bethesda pulled without warning, and not even having the courtesy of mentioning anything about it so you can know, that I cannot even force myself to bother playing this now. I'm so fed up with this that it's beyond too late for me to get any form of enjoyment out of it. If Bethesda wanted me to actually have fun instead of getting pissed off, they should have supplied this information to the player to begin with at it's release. I wanted to play this WHEN IT CAME OUT, not get put through this aggravating annoyance.
Anyone mentioning I should have looked this up can kiss my ass...Why would I bother looking up how to join a faction when I've been playing Skyrim since it's release and have always joined Factions. So there is absolutely nothing to look up and absolutely no reason to look this up. This is something Betehsda should absolutely have said on the screen in the game as well as not even bothered advertising it as it's just 2 opposing factions in the game in this fashion. Betehsda absolutely should have told every single player EXACTLY how to go about joining the VAMPIRES faction instead of this cluster screw.
And anyone who says the stupid comment of "IF I JUST DID THE FIRST QUEST I WOULD KNOW" or anything else like that clearly does not understand the concept of what it means and what happens when you see and select JOIN (Insert Faction) in a faction leaders dialog.
FYI because of how you join every faction in SKYRIM and when you join that faction it locks you out of the opposing faction YOU WIND UP JOINING THAT FACTION LOCKING YOU OUT FROM the opposing faction so anyone saying I should have just done the first quest after that is an idiot and because first of all Bethesda didn't bother even telling you this is what had to be done, and secondly YOU WOULD BE LOCKED OUT FROM THE VAMPIRE FACTION if you selected JOIN DAWNGUARD just like you would any other faction you joined in Skyrim. So just refrain from saying such stupid comments as that.
In closing, Betehsda needs to learn how to keep their games consistent and make the procedure for doing something exactly the same throughout every part of the game wither it's the main game, or any DLC.
And this isn't the first problem of this nature I've run into with Bethesda. I had these same exact inconsistency issues with the following:
It took me 6 weeks real time to learn how to purchase furnishings for my houses in Oblivion because Bethesda didn't bother keeping the buy options in the person topic title like they did with buy a horse, buy a house, I had to call Bethesda game support to get the first 6 quests in Shivering Isles Finished because they put a quest item on a class specific weapon, and because I was not that class I never picked it up and was looking for something that Bethesda made players aware was something other than what it was, I played Fallout 3 for 3 months without ever knowing Rivet City was IN THE SHIP, because Rivet City is not only mislabeled, but when you fast travel to it, you do not even get placed inside the city like you're suppose to like every other place you fast travel to in Fallout 3, I aslo couldn't even continue the main quest after getting to Megaton because Lucas Simms never tells you anything even though people think he does (Don't know eher people get that crap from but he doesn't say one thing about your father, and no does he ever tell you to go to Moriarties bar and talk to morarty about your father..again fals information people somehow came up with also due to a specific instance that happened to me in the main game of Fallout 3 that never should have happened, I was never able to get to the entrance of Operation Anchorage because I couldn't find it even though it was on my map
The only thing Betehsda has been consistent about, is that they are inconsistent and it's become overly annoying because all it does is kill any fun factor because I get more fed up than I having fun and it's all because Betehsda doesn't keep consistency in it's programming as well as falsely advertise things that go against how they have it originally programmed, then never bother even hinting to it like they should