Follower Quest Script Package question "Enter players ho

Post » Sun Nov 18, 2012 1:35 am

I created a mod that has a follower. The mod is coming along good. I added an option for my follower to head home should the player have a home. The way it works is it makes a package running on the Alias supersede the normal package. the package currently sees what key the player has and sends them to the right location. the problem is I can not pick inside the home as the location or the follower wont go to the location. My assumption is that they can not get there from here. If I change the location to the outside door the package works fine. I know when the player gets married in the game that follower can enter the players home. I want to know two things... is there a way to refer to the players home if they indeed purchased one, a variable or something. and most important what do I need to do to my follower to make them have access to the players home?
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Adriana Lenzo
 
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Post » Sun Nov 18, 2012 12:44 am

If it is a home you built then just add a LOCATION to it and use that for the Goto commands: http://www.creationkit.com/Location

Locations can stuff up cells you made ... Many times I end up with half the NPCs in game squatting in an interior I added a location too ... So becareful with any "parenting" and make sure you understand exactly what a LOCATION is ... :wink:
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CHangohh BOyy
 
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Post » Sun Nov 18, 2012 3:52 am

Well it is actully just one of the houses you would buy in the game. And like the marriage allows your spouse to come in to your home I want to allow my special follower... How do I make it so the follower like the spouse can when your married enters the players house????
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Julie Serebrekoff
 
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Post » Sun Nov 18, 2012 4:34 am

Since you can't change the AI Package location (as far as I know), you have two choices that I can think of:
1) Make a diferent package for each house with the appropriate player home location set accordingly
2) Make one AI Package with a "home" marker set and move that marker to the appropriate player home interior

I use the second method to allow any place to be marked as "home" for my animal followers.

BTW, good thinking on using the player home keys to check ownership.
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Emilie Joseph
 
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Post » Sun Nov 18, 2012 1:04 pm

Those sound like good idea's I believe my problem now is the follower will go in the house if in the "playerfaction" but not unless the player goes in, otherwise they try the door but do not actually enter ???
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DarkGypsy
 
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Post » Sun Nov 18, 2012 4:46 am

Those sound like good idea's I believe my problem now is the follower will go in the house if in the "playerfaction" but not unless the player goes in, otherwise they try the door but do not actually enter ???
I've noticed that it sometimes takes a while for the follower to actually go in the house, and I've read this from other mods. Have you tried wai(T)ing?
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Abel Vazquez
 
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Post » Sun Nov 18, 2012 5:37 am

I did try waiting and it worked... Odd but it worked... Thanks....
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Bird
 
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