Forcing a quest start from another quest

Post » Sun Nov 18, 2012 7:21 am

I have one quest running and I'd like to force the start of another quest by advancing it's stage. I'm unsure how to do this. I'd like to do it from the end fragment in the first quest's stage dialog. To do this I know I need to add "QuestToStart" as a property of the end fragment. Couple questions;

1. What type is the property? Quest?

2. How do I assign the quest name to QuestToStart?

3. How do i force the stage advance?

Total noob so please be patient.
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m Gardner
 
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Post » Sun Nov 18, 2012 2:36 am

(I really hope this is what you mean)

On the last stage of your quest, tick complete quest and then it will give you a drop-down list in which you can select the next quest.
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Amanda savory
 
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Post » Sun Nov 18, 2012 6:41 am

That's the problem, both need to run at the same time. Long story. :D
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Skivs
 
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Post » Sat Nov 17, 2012 9:26 pm

You actually only needs to set the queststage of the new quest, like this:

MyQuest.setstage 10

voila! The new quest has started.

Hope this helps :)
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Lexy Dick
 
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Post » Sun Nov 18, 2012 6:36 am

I'll give it a shot. if I remember correctly it complained about the quest name. I'll give it a shot and report back.
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Anna S
 
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Post » Sun Nov 18, 2012 9:12 am

It's treating the quest name as an undefined variable. Doesn't like it. God I HATE Papyrus.

I mean obviously all quests start, I just need some way of advancing the stage of a another quest from this quest to 10.
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Shaylee Shaw
 
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Post » Sat Nov 17, 2012 9:52 pm

I think I got this figured out. I'll just add a stage 0 to the quest I want to start and simply advance the stage there to 10 right away. That may do what I want.

(edit)

Nope. I'm clearly missing something important here. I'm ready to just throw the whole thing in the trash and give up.
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Hussnein Amin
 
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Post » Sat Nov 17, 2012 11:21 pm

Well, you of course have to add a Quest-property for your quest, else it will be undefined. I'm sorry, I didn't think of writing that down.
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carrie roche
 
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Post » Sun Nov 18, 2012 8:51 am

So a property of type Quest. What do I name the property? How do I assign the quest name to this property? God I feel like an idiot.

When it asks for the property name do I name it the name of the quest?
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Jack Walker
 
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Post » Sun Nov 18, 2012 12:16 am

I had just as bad problems as you with this at the start, so there's absolutely no need to feel like an idiot. (I did feel like an idiot when I started, too ;)).

You choose the property type Quest.
If you give the property the actual name of your quest, it should work by default, i.e. the property should be auto-filled - auto-assigned - with the name of your quest.
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Elle H
 
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Post » Sun Nov 18, 2012 10:22 am

It worked but I've now run into other issues. I'm basically going to have to start over and completely rethink what I'm trying to do. I'm going to have to completely rebake all of the follower logic from scratch which is going to be absolutely horrible beyond belief. I don't even know where to start.

Thanks for the help!
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Nicole Elocin
 
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