apparently, there's no "loot"-procedure for packages (regrettably), and the one package-driven way to do the above i could figure out so far was a combination of a find- and an acquire-procedure, requiring an insane amount of object lists and what not, that cracks my brain just thinking about it and i'm not even sure would actually work.
the second way i could think of was have killer just activate body per package, and add an onActivate event on the killed actor's script, that moves the required items to the killer's inventory, but this somehow seems, i don't know, weird.
any better ideas please?