Chance for a random town attack is 25%?

Post » Sat Nov 17, 2012 9:55 pm

Global DLC1Harkon dead must be at 0; it is set to 1 at the end of "Kindred Judgement". So the attacks should cease if Harkon is killed.

However, blotting out the sun can cause attacks that ignore the time of day.

Habitation meaning any location with the keyword "LocTypeHabitation"; usually, any area populated by NPCs, including settlements and farms.

The change location event may be triggered by going in and out of buildings, but the attacks never occur more than once a day, unless you've the bad luck of having an attack cross midnight.

I killed harkon and never blot out the sun.

It seemed like a waste honestly to do. It's useful I'm sure it's just, tedious and you can get by without it. So I did it once or twice immediately after to watch the animation but never did it again.

Still attacked during the day, after Harkons death.
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Quick Draw
 
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Post » Sun Nov 18, 2012 9:57 am

One way to check if the spawn script isbugged would be to use the console on Pc and set the variable DLC1Harkonisdead to 1 right after starting the game and periodically check that it stays that value.

It works in case of the variable controlling dragon attacks in towns, I see no reason why itshouldn't work with this too, unless it's either bugged or not the only parameter controlling the spawns.
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Roanne Bardsley
 
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Post » Sun Nov 18, 2012 1:02 pm

Thank you very much. Finally some in-depth info as it written in the scripting. The weird thing now is why are players saying they happen during the daytime and that killing Harkon doesn't stop them? Are they supposed to stop completely once he has been defeated or are there other conditions that can make the attacks carry on? Stuff like blocking out the sun?

EDIT: And by habitations, you mean cells?
I have had both, in Whiterun I got the traveler, he did transform into an vampire lord and summoned something I died, reload and snipe him with an crossbow.
This was with an mod using an amulet who stop vampire attacks.
The other was in an open town and a group of vampires with dogs, they ended up killing an guard, I was not the center of the attack and it became an group melee it was hard to interfere in.
One guard died. This was before I got the mod who prevent this.
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Kevin Jay
 
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Post » Sun Nov 18, 2012 12:48 am

Or you have been extremely lucky where others have not and I wouldn't just dismiss it without researching it yourself. One could make themselves look rather foolish doing so.

Also If it is a % chance. How hard is it just to implement something to change it to a different percentage? For example, have a guard or vampire (depending on who you join) stationed near each city/town with dialogue options such as..

What would you have us do? (vampire/dawnguard)

Launch full scale attack/Take a break (75/100% attacks happen)
Raid for Cattle/Keepwatch (25%)
Bide time/Go on full alert! (0%)

That would keep everyone happy.
Plenty of people on these forums have also said they aren't experiencing attacks when they don't fast travel.

That would be too immersion breaking for me, it's like having one of the greybeards outside Whiterun asking you how often you want dragon attacks.

The vampire group you join (at the castle) seemingly aren't the vampires in random caves and the ones that attack cities, that's the impression I got.
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Myles
 
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Post » Sat Nov 17, 2012 11:37 pm

Plenty of people on these forums have also said they aren't experiencing attacks when they don't fast travel.

That would be too immersion breaking for me, it's like having one of the greybeards outside Whiterun asking you how often you want dragon attacks.

The vampire group you join (at the castle) seemingly aren't the vampires in random caves and the ones that attack cities, that's the impression I got.
Think it's the same as for dragons, if you fast travel a lot you run into few dragons in the wilderness, this causes an counter to go up and you get more attacks in towns.
Now if you both fast travel and explore a lot in the wilderness you probably get few attacks too.
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cheryl wright
 
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Post » Sat Nov 17, 2012 11:50 pm

Think it's the same as for dragons, if you fast travel a lot you run into few dragons in the wilderness, this causes an counter to go up and you get more attacks in towns.
Now if you both fast travel and explore a lot in the wilderness you probably get few attacks too.
I actually don't get enough dragon attacks for my liking, vampire attacks I don't enjoy so much. But I'd rather have them than not have them.

I could quite easily go 20 hours of gameplay (constantly outside and roaming) without a random dragon attack. I'd like more.
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Cagla Cali
 
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Post » Sun Nov 18, 2012 2:33 am

Plenty of people on these forums have also said they aren't experiencing attacks when they don't fast travel.

That would be too immersion breaking for me, it's like having one of the greybeards outside Whiterun asking you how often you want dragon attacks.

The vampire group you join (at the castle) seemingly aren't the vampires in random caves and the ones that attack cities, that's the impression I got.

What about having 1 NPC from each of the factions in both of the forts only then. The chance of an attack could be left at default but if you wanted to lower/raise it, you could go to the NPC to change it.

Dragons don't need changing. You have a fair chance to kill them before they can kill a NPC. Vampires, there is no chance in most occasions. This is the problem.
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Nicole Mark
 
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Post » Sun Nov 18, 2012 5:32 am

One trend on my new play trough with no fast travel is that I tend to be atacked by two vampires between the dawnguard fort and the cave entrance.
This is very common, say 50%, this is with the no vampire attack mod so they might be another type of attack.
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Sarah MacLeod
 
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Post » Sun Nov 18, 2012 1:17 pm

What about having 1 NPC from each of the factions in both of the forts only then. The chance of an attack could be left at default but if you wanted to lower/raise it, you could go to the NPC to change it.

Dragons don't need changing. You have a fair chance to kill them before they can kill a NPC. Vampires, there is no chance in most occasions. This is the problem.
If that was to be introduced, I think it's best left to the settings menu.

But I'd prefer to force vampires to target guards and the DB, then force civilians to run instead of attacking with an iron dagger. You should then be able to upgrade city defence to improve your chances.
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Eduardo Rosas
 
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