Duplicate Form ID encountered in esp

Post » Sun Nov 18, 2012 2:30 pm

I'm trying to build on my Hot Volcanic Water mod by adding triggers around the geysers to cause additional damage to the player.

To do this, I have added a small rock under the water in the middle of the geyser, have added a trigger to it, expanded the trigger to the area I want around the geyser, and added a script to cause the damage.

All works fine in game, and the geyser behaves as expected, causing the damage.

When I go back into the CK in order to start adding this to all the geysers, on opening the CK it says "Duplicate Form ID (01000D62) encountered in file 'Hot Geysers.esp'", "FORMS: Assigning duplicate ID form new ID (01000D65)", and "FORMS: Duplicate form ID (01000D65) encountered in file 'Hot Geysers.esp'", and "FORMS: Assigning duplicate ID form new ID (01000D66)".

What exactly does this mean? Is this normal, or it something I need to worry about? Have I done something wrong in my setting up of the trigger?

I don't want to continue adding triggers to the rest of the Geysers until I know that it's safe to do so!
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Nana Samboy
 
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Post » Sat Nov 17, 2012 10:15 pm

*Back up the file. Save after that message about the new FormID assignment and reload to see if it occurs again? If not, all was fixed as described, but you'll want to check the two forms' reference info to ensure they're referenced by and only by the appropriate stuff.

Out of curiousity, which 3'rd party app(s) if any have touched this plugin?


*reference info might get bork'd if the bashing forms end up referenced by the wrong stuff unless one of the two forms was not referenced.
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Sarah Evason
 
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Post » Sun Nov 18, 2012 7:58 am

Thanks - I haven't used any 3rd party app at any point when making this. When I searched for the error I'm having before I posted here, all I found was lots of reports of other people having this error after using TES5Snip - but I have never used this!

One thing I did do when saving was to save over the same file name I had saved an earlier (now inactive in the CK) version as before (I had an earlier attempt before I worked out a more efficient way to do it, so started from scratch but wanted to call it the same file name) - could this have somehow merged the contents of both the earlier version and the later version and causing the issue? I assumed it would just replace it completely.

Maybe I should err on the safe side and start over?
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Sandeep Khatkar
 
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Post » Sun Nov 18, 2012 2:27 pm

You might check your current file to see if it references the other file as a master. When you highlight it in the data window, the masters are listed in the frame on the right. You should only see Skyrim and Update. Loading multiple masters will often lead to this problem if they have the same references in them - as in copying cells, for example. Although you have to go into the correct ini file and enable multiple masters in order for the CK to load them with your plugin. Most ESPs don't need to load multiple masters.
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Sunnii Bebiieh
 
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Post » Sun Nov 18, 2012 5:56 am

I just checked and it doesn't reference itself as a master (the "other file" had exactly the same name - I just overwrote it when I saved the new version, which was a brand new mod not referencing the original in any way)...the only parent master is Skyrim.esm (not Update.esm - I don't activate this as a master as I understand that Joel Burgess has confirmed that this is not necessary as is hardcoded to load anyway).

I think I'll start over with a new esp name, and see if I still get the same error.
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Jennifer Munroe
 
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