Armor Mod - Cape slot issue

Post » Sun Nov 18, 2012 12:23 am

Hey guys,

Wanted to get your help with a small modification of an armor mod.

I downloaded a great armor mod and am using it all the time. However, there is an issue with it that I want to fix. Basically, the mod comes with the normal cuirass, hood, boots, gauntlets but also an optional cape you can craft. The problem is, the creator has set the cape to use same the Biped Object/Slot as an amulet/necklace (35) so this means you cannot have the cape and a necklace equipped at the same time. This is a problem for me as I actively use the Amulet of Talos to reduce the time between shouts.

I have asked the author if this is something he is looking into changing but have not gotten a response. So I have tried to make this change myself (my personal use only, not uploading it anywhere!).

In CK I changed the slot to be 45 but another problem has arisen. You can now equip a necklace and the cape BUT the cape no longer appears on my character. Is there something else you need to do in order to make this change?

I checked the settings on another cloaks mod to see if there was something I missed but they look identical as far as I can see. Tried a bunch of other slots but the same issue...

Any help is appreciated!
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Sun Nov 18, 2012 11:21 am

you need to change the node on the nif as well (use nifskope)

it is found under BSDismemberSkinINstance, scroll down to partitions, and change the number from 35 to 45
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Sun Nov 18, 2012 7:43 am

Thanks man... i'll give that a try!
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm


Return to V - Skyrim