Why?: Personally I find myself filling up my inventory a lot as I save the world. I'm not a huge "don't break immersion" type of player so I occasionally fast travel back to my hoarding house when I get close to my storage limit. But I am just about finished with my Fallen Star mod which will add a castle in the sky. The Oblivion version of this mod had a summon-able portal spell...however it only went to the house, but the castle was conveniently positioned above a body of water so you could just jump off.You can see in http://i.imgur.com/r6b1G.jpg my character happily in the castle courtyard, but at the moment the only way to legitimately get back to solid ground is to jump like I could do in Oblivion. Sadly the plains to the west of Whiterun have very little water to fall into and you can see http://i.imgur.com/gpBp0.jpg. There is also the time when you might be adventuring in a particularly long dungeon or in a place like the Soul Cairn/Blackreach and you need to drop loot just to get out of the place.
Goal: To get a working spell that can realize the idea above. But also to have in the end a tutorial or collection of methods that could help others in the future who might want the same feature in there own house mod, or any other type of mod for that matter.
What I have:
For the visual art of the portal itself I am using the nif used for the FXDA14PortalDoor. For travel between the two points I thought I could use two AutoLoadDoors.
In my search of the forums I found that what I could do is have the movable end of the portal be stored in a "storage cell" and then move it to the player. I have no idea if the link between the two AutoLoadDoors would stay so I am open using something else besides that. The spell I have now is "fire and forget", with a "target location" delivery. For the magic effect I am assuming I will want "script" for effect archetype and Conjuration for the magic skill since that makes sense to me, casting and delivery type are the same as the spell in case you were wondering. On this magic effect I am also using an explosion to place a x-marker object that I made that I think I would need to be able to tell the portal where to go. For now I am using a banner as the placed object in the explosion since I wouldn't be able to see the marker but for some reason it is not showing up.
Next is the script and to warn you I am very much a noob on this topic, for the moment. I understand that moveto will be what I want to use in order to move these portal parts around. Beyond that I have not found out what I need to do.
If you have gotten this far thank you, I have been working on this for close to two weeks now and it is the last major hurtle for this mod. Any help/suggestions are greatly appreciated. As the discussion progresses I'll update this post so we can have some organization.
Thank you again!
