"IsHostileToActor" will always return false, since the target is already pacified after the effect lands, so it's useless in this case. I also tried "GetFactorReaction", but seems that both draugr enemies and civilians in a town are neutral to the player, so this also can't be used.
So, how can I identity after casting Calm if a target is a real enemy (who would attack the player if not calmed) or just neutral/friendly?