How do I make quest start automatically upon load?

Post » Sun Nov 18, 2012 6:22 am

Newbie question.

My custom quest is marked as "Start game enabled". But when I load up a save, I get no prompt saying it has been started, no map marker, quest log, etc. What am I doing wrong?

Thanks.
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Dorian Cozens
 
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Post » Sun Nov 18, 2012 10:21 am

Loading a save is not Game Start ... Game Start Enabled means pretty much New Game Start.

(note that it will be running, if it game-start started, when you load your save though)

So it depends what you want and what you are doing? If you need something to start everytime the Skyrim game is loaded (whether saved game or new game) then the OnInit Event might suit you better?

http://www.creationkit.com/OnInit

(Be warned, some of the content in that wiki article is not exactly newbie-friendly. Post again if you are still struggling ...)
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Jynx Anthropic
 
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Post » Sun Nov 18, 2012 6:07 am

Fantastic! I had to learn about properties and creating a script, but after some more Googling and struggling I finally get the quest to show up and start.

Only problem now is that it's shown as grayed out and completed...not sure what's up with that! But thank you for getting me in the right direction.
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Rachie Stout
 
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Post » Sun Nov 18, 2012 7:21 am

No worries :smile:

My guess would be either that:
  • your quest only has one stage and/or objective and it is getting set by the scripts in your quest as complete (and so quest is complete ... but probably still running)
  • you have marked a stage as "Complete Quest" - a checkbox at the bottom of the Quest Form - probably by advancing your quest to that stage (and so quest is complete ... but probably still running)
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James Hate
 
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Post » Sun Nov 18, 2012 5:52 pm

Apparently, marking stage 0 as "Start up stage" was the needed fix.

I'm finally making progress. This is so exciting :D Thanks again, mate.
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Lillian Cawfield
 
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Post » Sun Nov 18, 2012 9:37 am

No worries mate - Have fun :)
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Charlie Ramsden
 
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