» Sun Nov 18, 2012 8:06 am
Thanks i found away to resolve this using console on a pc ....
Unlike followers from the vanilla game, Serana's dialogue does not check the normal follower quest, but certain quest variables in the quest "DLC1NPCMentalModel".
You can take a look at your Quest variables with the console command "sqv DLC1NPCMentalModel".
The following conditions must be met, for her to be available as a follower: CanFollow_var = True / IsFollowing_var = False / IsWaiting_var = True / TurnOffComeWithMe_var = False / LockedIn_var = False
In my case the glitch was triggered by the LockedIn_var being set to True.
You can change the variable by typing "setpqv DLC1NPCMentalModel LockedIn_var True".
You should check all 5 variables in your game, by scrolling through the console with the Up- and Down-Arrow keys.
--http://www.uesp.net/w/index.php?title=User:Geistertanz&action=edit&redlink=1 18:52, 13 August 2012 (UTC) (Lurker here) that actually worked for me. I set LockedIn_var to true and voila! --Abdul 10:16, 16 August 2012 (UTC)? http://www.uesp.net/wiki/Special:Contributions/212.118.140.24 Alternative Fix: I was having problems getting Geistertanz' method to work when Serana was stuck waiting after I had told her to move to a spot. My current location at the time was Darkfall. Flipping Lockedin_var did not produce the desired result, but flipping "CanBeDismissed_var" to "True" did the trick. It allows you to dismiss her (on a sitenote, it appears she has recorded dialogue for this event despite it not normally being possible to dismiss her at this point) and then subsequently flipping LockedIn_var to False will allow you to immediately recruit her again and thereby resetting her wait/follow state. It should be mentioned that I had to tell her to follow me twice for some reason before she actually did so, but I'm unsure if this was just a hiccup or if it will be the case for everyone. If necessary, just hail her twice in a row and tell her to join you. TL;DR: "setpqv DLC1NPCMentalModel CanBeDismissed_var True", Hail and dismiss her, "setpqv DLC1NPCMentalModel LockedIn_var False", hail and recruit her again. May need to select recruit option twice. --http://www.uesp.net/wiki/Special:Contributions/81.167.250.34 14:37, 1 September 2012 (UTC) This worked for me. I had dismissed her after the main questline was complete. Both LockedIn_var and TurnOffComeWithMe_var were true in my case. Waiting, however long, did nothing. --http://www.uesp.net/wiki/User:Elmindreda (http://www.uesp.net/wiki/User_talk:Elmindreda) 16:56, 8 September 2012 (EDT)