Is the Ship Property correctly filled? Also, this might not work with a Static (at least console SetPos commands don't work on Statics), I would recommend using an Activator as the base object type for your ship.
Is the Ship Property correctly filled? Also, this might not work with a Static (at least console SetPos commands don't work on Statics), I would recommend using an Activator as the base object type for your ship.
Name of the ship "ShipLargeKatariah01", can you explain me how to use activator?
Create a new Activator object and point it to the ship model.
Note that you might also need to extract the ship NIF model file from the Meshes BSA to change some havok related settings in it to have the collision update to the new location as well.
Create a new Activator object and point it to the ship model.
Note that you might also need to extract the ship NIF model file from the Meshes BSA to change some havok related settings in it to have the collision update to the new location as well.