Hello, I have 2 probably noobish questions about dialogue and I'd sincerely appreciate your help! 1. I recorded empty sound files for my custom dialogue. Works great except, the actors stare blank-faced while delivering the dialogue. No lip movements
isn't that what the calculate voice assets button does? create lip-sync, i mean
for the other things, i just can tell you geck, didn't do any dialogue in ck yet, but i think most should apply in ck also:
and oddly even the facial expressions seem to remain neutral.
facial expressions can be assigned to any info, right in the tab where you type in the info text. think they don't show before you have lip-sync though (not all sure about that last part)
2. I have an actor run a forceGreet package on a player as part of one of my quest scenes. The dialogue for this package has many response texts under one topic. While the actor does run through all the dialogue as expected, a prompt is brought up for the player with "..." as the only possible response the whole time he's speaking. Why is this happening. Normally there is no prompt when an actor is running through a set of response texts.
looks like you did an info-response-combo for every line of text. if your actor has more than one line after a single player response, you'd just make _one_ response and add several infos to it instead