Quest refusing to start

Post » Sun Nov 18, 2012 7:34 am

I want my quest to start when the game first starts up. It refuses to. I checked the box labelled "start game enabled", added a script that uses myQuest.Start() when the game starts (And I know this script works, because I also set it to give me an item, which it does), but the quest doesn't appear in my journal. I have multiple stages and objectives, all marked properly.
So why doesn't it start?
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Glu Glu
 
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Post » Sun Nov 18, 2012 5:13 pm

Used the console, and according to it the quest has been started and is at stage ten (which the script does) but again, it doesn't show up.
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Krista Belle Davis
 
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Post » Sun Nov 18, 2012 6:30 am

Are you testing from a saved game?

If you ARE, then try without one (easiest way to do
coc WindhelmAttackStart03
from the MAIN MENU (not from in a game)



And/Or, do you have a LOG ENTRY for the Stage(10) of your quest?
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Tammie Flint
 
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Post » Sun Nov 18, 2012 2:59 pm

Yes, there is a log entry.
Tried starting ti up from that Windhelm spot, same deal. Get the item, no quest.
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Ross
 
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Post » Sun Nov 18, 2012 2:44 pm

About the only reason a quest would fail to start is that one of your Aliases is not getting filled.

(I assume your script gives the item, not your quest?)

Have you got papyrus logging turned on? Are you getting any error messages? http://www.creationkit.com/FAQ:_My_Script_Doesn%27t_Work!#My_Script_compiles.2C_but_doesn.27t_work.21_How_can_I_debug_this.3F
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Sunny Under
 
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