» Sun Nov 18, 2012 6:54 am
you can add a script function to check for a follower. but with the large number of people using mods like UFo, it wont really work if they have those mods installed.
there are a few ways to do this, depends on your situation. if you are looking to teleport from a dynalic origin to dynamic location, best of luck.
if your origin is stationary but destination is dynamic, you can enable a gigantic trigger box using an actor zone, and have akActionRef call move to if IsPlayerTeamMate returns true.
if your destination is stationary and your origin is either dynamic or stationary, just call door.Activate(player) on the closest load door at the destination (or add a non visible one there yourself).
in all cases, the follower will only follow if they have a direct path via navmesh (i.e. if the origin is in a custom cell, it has to be connected to tamriel in some way)