So, I set up a magic effect as a Dual Value Modifier, Constant Effect, delivery Self, using AttackDamageMult and DestructionPowerMult as the associated items with 2nd AV weight set to 1.
I have Detrimental (have also tried with this off), Recover, and No Duration set. Under Spellmaking, Magnitude is checked.
I add this effect to a spell as an Ability (since diseases and poisons seem like they could be cured?), also tried as Spell, with Disallow Spell Absorb/Reflect and Ignore Resistance checked.
I have tried setting the Magnitude to 0, hoping this would function intuitively as a MULTIPLIER as documented on the wiki. However, it does not appear to effect either stat.
I also tried setting it to 10, which also had no noticeable effect on these two stats.
Basically, I want these two stats to be zero so long as the spell is active, so both melee attacks and destruction spells do no damage. If this was the player I would do it with perks, but I need to do this for a random actor.
Can anyone explain where I went wrong?