Scriptname _vlr_cooldownscript extends ActiveMagicEffect SPELL Property _VLR_NightmareRune AutoINT Property time Autoevent OnEffectStart(Actor akTarget, Actor akCaster)akcaster.removespell(_VLR_NightmareRune) debug.notification("Nightmare Rune is now on cooldown")Utility.Wait(120) akcaster.addspell(_VLR_NightmareRune)debug.notification("Nightmare Rune is ready")endEvent
Eh, I got it everything works fine. Just gonna leave the script no taht it works here, maaybe its useful to somebody...