Completely voicing an NPC

Post » Sun Nov 18, 2012 11:14 am

Hello,

I have already created an NPC. So far he is able to sell things and tales of is travels (no real quest included yet).

What bugs me is that he has two different voices: Mine for the parts that I have made... where he tells stories and one that he only uses for random greetings (when you walk past him) or when he replies to "what have you got for sale".

I would like to fix this.
I figured that by creating a custom voice type I would be able to insert my own voice samples into predefined catorgories of some sort (Greetings, Battlecries, etc.) but either it is not possible or I just couldn't find it yet?

How is this done in the game? Or are there quests with conditions for every single grunt, greeting etc in the game?
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ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Sun Nov 18, 2012 8:42 pm

Hello,

I have already created an NPC. So far he is able to sell things and tales of is travels (no real quest included yet).

What bugs me is that he has two different voices: Mine for the parts that I have made... where he tells stories and one that he only uses for random greetings (when you walk past him) or when he replies to "what have you got for sale".

I would like to fix this.
I figured that by creating a custom voice type I would be able to insert my own voice samples into predefined catorgories of some sort (Greetings, Battlecries, etc.) but either it is not possible or I just couldn't find it yet?

How is this done in the game? Or are there quests with conditions for every single grunt, greeting etc in the game?

Maybe have a look at Belethor or another shopkeeper. They use Non-default voice types, and seem to have some shopkeep dialogue anyway that is in their own voice.
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Claire Jackson
 
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Joined: Thu Jul 20, 2006 11:38 pm


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