No World when Exiting Dungeon

Post » Sun Nov 18, 2012 3:38 pm

Came across this issue in the past but never found the reason for it. Honestly I don't expect much feedback on this one, it is a rather obscure problem but I'd just like to know if anyone else has come across this. Not really a show-stopper but it does make things difficult.

Ok so I created a large interior, basically a dungeon using the nordic ruins tileset in an interior space. This interior is hooked up to my custom worldspace. LOD and Navmesh is built for the custom worldspace, everything is basically ready to rock and roll. The problem occurs when I walk out of my dungeon into the worldspace. I can't see anything except for the skybox; no land, no water, no objects, no lod, heck I can't even zoom out into 3rd person to view myself!

Now for the fun part; if I hook up the dungeon to a door somewhere in the Tamriel worldspace, it works perfectly fine. Say for example I link the door to a door in the Bleak Falls Barrow exterior in Tamriel, when I walk out of my dungeon, the Tamriel worldspace loads as expected and I get accosted by the bandits outside. All seems ok. Of course ultimately I want it to load to my worldspace not Tamriel.

Initially I thought it was a problem with the interior and tried digging around for information on maximum bounds and so on, but I found that iIf I reverse the situation, so if I take one of the Bleak Falls Barrow interiors and link that to my worldspace so I exit to my custom worldspace instead of Tamriel, the same problem happens again; I exit into a completely blank worldspace. So that rules out the interior being at fault here.

Now, the workaround for it that I've discovered is to copy the interior dungeon to a worldspace, so instead of hooking up a custom interior to a custom worldspace I've got two custom worldspaces hooked together, but this is not without its issues either. I find if I constrain the design of the level to a 4x4 cell radius around the worldspace origin (x,y,z=0) everything seems ok once I add in roombounds. However if any geometry falls outside of these 16 cells it causes the game to crash on load, but only when I have roombounds and portals configured. If I delete my roombounds and portals everything seems ok again. Now this is probably by design given the worldspace is configured as a "Small World" with "Fixed Dimensions" however it needs to be otherwise roombounds won't work in worldspaces. Apparently.

With this in mind I copied a part of my dungeon back to a regular interior space and found that, sure enough, if I kept the design of the interior to a 4x4 cell radius around the origin I wouldn't load to a blank worldspace upon transition. Of course, I can't see cell borders in an interior space so that's a problem.

But back to my original question; anyone encounter this problem before? I feel like my time with the Creation Kit has aged me dramatically. :-}
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john page
 
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Post » Sun Nov 18, 2012 12:16 pm

From the bug list post -

...I have potentially good news about the Interior>Exterior memory issue. Gstaff replied to me today and recommended the following:
  • Go to My Games/Skyrim and open up one of the .ini files (Unsure which one it is, either Skyrim or SkyrimPrefs. Gstaff only said 'skyrimcustom.ini' which doesn't exist).
  • Under [General], look for iLargeIntRefCount. If you can't find it, create it.
  • Change the value for the setting to this: iLargeIntRefCount=999999
...


Add it to Skyrim.ini under the [General] section.

[edit]
Make sure it's the Skyrim.ini file that's in MyDocuments\MyGames\Skyrim\
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Sam Parker
 
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Post » Sun Nov 18, 2012 7:42 pm

Cheers, I'll give it a shot and see if it makes a difference. Wonder why it treats custom areas differently though.
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Jennifer May
 
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