I'm pretty much trying to duplicate fnis spells but instead of firing a spell to trigger the idle i'd like the player/npc to click on an object and get the same result.
I've spent the past few hours reading up on this forum back to February and been through all the creation kit documentation as well but a lot of it is hard going for a newb. I've managed to duplicate an activator and get it to make my npc perform the idle but once I change the activator model it ceases to work.
I've tried scripts from this post : http://www.gamesas.com/topic/1360009-how-to-create-new-sitting-furniture/page__view__findpost__p__20597869 to get the above behaviour.
As a side request I can import a custom object in to the game but it isn't solid and you can walk straight through it, I don't know the correct terminology to search for how to make it solid, any ideas?