As part of a dungeon making a unique weapon with a special power attached to it.
Simple script yet it won't work, not sure why, hoping you could help.
Scriptname ilsebonecallerabilityscript extends ObjectReference {Spell Property 0ilseBonecallerAbility autoEvent OnEquipped(Actor akActor) if (akActor == Game.GetPlayer()) Game.GetPlayer().AddSpell(0ilseBonecallerAbility) endifEndEventEvent OnUnEquipped(Actor akActor) if (akActor == Game.GetPlayer()) Game.GetPlayer().RemoveSpell(0ilseBonecallerAbility) endifEndEvent}
Its super simple, I am not sure why it wouldn't be working, *shrug*