For some time I'm having this dilema, should I force some references or not? In the wiki it states that:
http://www.creationkit.com/Reference_Alias
A specific reference is assigned to this alias. Note that this makes that reference permanently persistent (always loaded in memory), even when this quest is not running. This can eventually cause performance issues, particularly with actors.
But when you look to Bethesda quests, plenty of them use this forced system, another problem are all things not actors, like for example triggers boxes. In order to use Location Alias Reference one should create plenty of Location Ref Type's because if for example one have 2 trigger boxes in the same location, both need different Location Ref Types or else alias fill is going to fail.
So, should one use forced reference for other things that aren't actors or does it consume too much memory? Or should everything be done with Location Ref type?
To force or not to force, that is the question.