PC Name in Dialogue Responses

Post » Mon Nov 19, 2012 12:04 am

Hi !

quick question for you experts. Is it possible to get the PC name in a dialogue response (I think it was feasible back in Morrowind). I'm think about something :

"welcome to you "

thanks for your help.
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Sweet Blighty
 
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Post » Mon Nov 19, 2012 3:38 am

As far as I know, to get the name of the player character, you need SKSE and then this function:

http://www.creationkit.com/GetName_-_Form

However, what I think you then need is TEXT REPLACEMENT: http://www.creationkit.com/Text_Replacement ... but sadly I don't think that will work with Dialogue.

So, you could write the player name in a book, name a sword or peice of armour after them, even have their name in a Quest Objective or similar ... but I do not believe you can add it to Dialogue


(someone super will now wander into this topic and tell you I am chatting nonsense ... you just watch! :wink:)
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Darian Ennels
 
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Post » Sun Nov 18, 2012 1:42 pm

Just for clarification: you can use text replacement in the player's dialogue choices. But not in the NPCs' responses. (It wouldn't go with spoken dialogue.)
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Samantha hulme
 
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Post » Mon Nov 19, 2012 1:08 am

I was kicking this around yesterday. So just for laughs, I made a test cell, with an NPC called "flossy" and gave her some dialogue:

topic: "Hello, "info: "Don't call me !"

What I find is that while the PC says "hello flossy", the response is "Don't call me !" Which is to say the text replacement happens in Topic text but not in infos.

Which is what I'd been told earlier, and also fits with what the wiki says.

[edit]

Ninja'd!

Also the editor eats angle brackets the second time around ...
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Floor Punch
 
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Post » Sun Nov 18, 2012 7:28 pm

Thanks for the tips. Too bad it doesn't work in the infos.

Anyway, thanks for your help !
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Bonnie Clyde
 
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