Ok the update deleted all the code quests I have done :

Post » Sun Nov 18, 2012 5:44 pm

Now that I see after saving after the update I have lost ALL CODE for each quest stage and alias I have done in my set of quests ...

I dunno if to trash the whole quest thing and send all the modding to hell or search for a solution !

On Every papyrus fragment I have

;CODE NOT LOADED
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electro_fantics
 
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Post » Sun Nov 18, 2012 11:05 pm

Try searching to see if the fragment source is there or not.
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victoria gillis
 
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Post » Sun Nov 18, 2012 7:04 pm

where I do have to look ?
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sara OMAR
 
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Post » Mon Nov 19, 2012 5:05 am

You should look in your backups. You do keep backups right? Of course you do, every sane modder (or computer user for that matter) keeps backups...
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Amanda Leis
 
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Post » Sun Nov 18, 2012 9:46 pm

In your scripts\source folder. Quest fragment scripts get names like QF_Questname_02003EA5.psc (or e.g. PROM_QF_Questname_000E3EA5.psc if you use a prefix, which you should). The final number changes.
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sarah simon-rogaume
 
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Post » Mon Nov 19, 2012 5:23 am

ok I have found and put back and now the codes do appear but my quests do nos start anymore .
what can I do?
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Sebrina Johnstone
 
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Post » Mon Nov 19, 2012 1:55 am

Were the quests - or if its a chain-of-quests, the first in the chain - start game enabled?

Now your scripts are back, you might be experiencing the "Dialogue Bug". Have you tried the Save & reLoad trick (just to test)?


(I'm a bit puzzled what caused them to disappear in the first place? Did everyone experience the same thing? Or was PROMETHEUS just unlucky?)
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Floor Punch
 
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Post » Mon Nov 19, 2012 4:08 am

Taking a backup of my entire scripts folder now.
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Javier Borjas
 
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Post » Mon Nov 19, 2012 1:59 am

I've got my scripts source folder working with version control (SVN) and I find that works very well. It also means that whenever the Creation Kit is updated I can view the changes.

Cipscis
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Andrea P
 
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Post » Mon Nov 19, 2012 3:45 am

Taking a backup of my entire scripts folder now.
Sound advice that man ;)
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Kaylee Campbell
 
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Post » Mon Nov 19, 2012 4:21 am

I got this when I had to reinstall due to Dawnguard perhaps because caused my game to always freeze so I had to reinstall ...

Anyway the quest stil do not start , I have all possible debug sentences at several steps and when the quest is set MQ103 ( end of main quest ) to end it usually did give me the message the ISS01 quest ( my quest ) is starting so totest I loaded the moment befoure The guy sends you back from Sovngarde and as soon as I reached the top of the montain Hrotangar it showed my quest starting ... but now it is not doing anymore ... dunno what else to try ....
the triggers seems fine , the qests are chainged , the trigger event is set up in the global setting as are many "event" triggered quests with the story thing ... b4 worked now doesn't .
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Shianne Donato
 
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Post » Sun Nov 18, 2012 6:57 pm

Have you tried recompiling it?
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Anne marie
 
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Post » Sun Nov 18, 2012 8:41 pm

how? how can I recompilte 6 quests each with several stages and fragment scripts?
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Farrah Barry
 
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Post » Mon Nov 19, 2012 3:36 am

Open the individual fragment source files (1 per quest) in an external editor and run them through the command compiler.
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A Lo RIkIton'ton
 
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Post » Sun Nov 18, 2012 7:54 pm

I dont know what editor I shoudl use c compiler? I dont have that .
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Alex Vincent
 
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Post » Sun Nov 18, 2012 9:02 pm

You do have the compiler, it's included with the CK.

Take a look at this: http://www.creationkit.com/Notepad%2B%2B_Setup
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James Rhead
 
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Post » Sun Nov 18, 2012 3:20 pm

it didn't work the quest still is not starting :( ....
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Melung Chan
 
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