1) Nah, it's just fat fingers ... It's easy to press it twice
I would agree with you, especially since I'm still trying to cement the controls in my head, but it still seems like I am finding 4-5 copies of items I'm sure I only ever copied once.
2) It's a pain to find them ... you usually notice by testing in game and see the tearing of one on top of another (other than counting pieces in the Cell's Object-List there's no way I know of to detect it in the CK ... unless you see the tearing there too)
I would have expected actually, to see some tearing in these instances, but as the duplicates I'm finding are identical, there's no visible Z fighting, so it's basically impossible to tell.
trust me, you'll find many more things to annoy you on your modding adventures
Oh I have... I have.
Click/drag a box around the object and see how many objects of that type are highlighted in the Cell View window right pane. De-select one of them, them right click > Delete the rest
I've been trying to do that, but as I have SO many copies of the same items (e.g. floor/wall objects), looking for multiple lines selected in the cell view window is nearly impossible. I'd have to slowly scroll through hundreds (maybe thousands) of objects looking for more than one highlighted line... for each attempt. The other thing I've been
trying to do is use the status bar section in the bottom left of the main creation kit window to see the selection count (e.g. "NobleShelf02 + X more") to tell how many objects I've bounded... but as this little section is static in length (argh), is non-highlightable AND non-scrollable (ARGH), and does NOT include mouseover bubble functionality (RAARGH), the generally long length of object names nearly always pushes the "+ X more" out of view. So that's a dead end as well.
or, click the object to select it. Then hit 1 twice. This will make the selected object disappear. Click any object that's in the same space as the original and hit the delete key until all duplicates are deleted. Press F5 to refresh and bring back the original
This is basically what I've been doing, except I haven't been bothering with hiding, I just delete until they're all gone then Ctrl+Z once. This is of course the most tedious possible method and really not feasible at this point. What WOULD work is if I could somehow bound the whole map and have it only select 1 of each visible object. At that point I could press 1 to hide everything selected, leaving only duplicates shown, and delete those. However this is obviously not how the bounding box works, and would basically be impossible as the CK apparently has no way of knowing or understanding which stacked duplicates have a higher priority
So it would seem I am stuck. What I may do when I feel like attempting it, is work room by room, first with the floor, selecting all of the visible tiles in one big selection group, hiding them all, then deleting the remainders. Then I would do the walls, ceilings, and other objects in that room, and then start all over with the next room. My map isn't exactly gigantic, but I'm focusing on making it a very plain player home, with lots of utility. As such it's basically a big plain house with lots of symmetrical, nearly identical rooms, to be filled with loads of chests, mannequins, weapon racks, etc. Because of this design, I have nearly 350 identical floor tiles alone (if there were no duplicates).
Nobody warned me about all of this... they drew first blood sir..... they drew first blood *rocks back and forth*.