If your heightmap is 4096x4096, then the numbers seem right to me. But you have a lot of "overflows", which I think means you have a lot of areas on the heightmap that are too steep. 1800 meters doesn't seem like a tall mountain in real life, but for a heightmap of that size it's going to look enormously steep in-game. You should probably lower the brightness of the image to fix those overflows. For example, if you look at my heightmap that is 8192x8192, these "mountains" are only about 350 meters:
http://i.imgur.com/FbCWM.jpg
But they look pretty big in the game, because the scale of distance is so small.
The "heightmap editor" in the game can't zoom out to show a whole large heightmap, so you shouldn't bother checking with it. Just generate LOD and check in-game.
You should also flip the heightmap vertically before using TESAnnwyn.