Because of that, however, I would like to now remove some edits I made to my mod which were in the large ESP format, and put them in their own separate ESP's.
To clarify, here's exactly what I want to do:
Spoiler
- I made some edits to NPC's inventories in my large ESP.
- I also made some edits to vanilla Leveled Lists in my large ESP.
- I also added a bunch of new weapons, Leveled lists, etc to the game.
- I would like the new content to be in an ESM (which I know how to do already.)
- I would like the vanilla edited content to be in their own ESPs.
- For example, one plugin for Vanilla NPC Edits.
- Another Plugin For Vanilla Leveled List Edits.
- Another Plugin For Newly Added Spawn Points and creatures...Etc.
- I also made some edits to vanilla Leveled Lists in my large ESP.
- I also added a bunch of new weapons, Leveled lists, etc to the game.
- I would like the new content to be in an ESM (which I know how to do already.)
- I would like the vanilla edited content to be in their own ESPs.
- For example, one plugin for Vanilla NPC Edits.
- Another Plugin For Vanilla Leveled List Edits.
- Another Plugin For Newly Added Spawn Points and creatures...Etc.
What I was thinking I could do was to create the ESM -> ESP relationship normally, then take the resulting ESP, copy it and delete all the non NPC subrecords from one copy,
then delete the non-Leveled list subrecords from the other.
However, the problem is I don't know the safest way to go about deleting subrecords. The CK is always changing, and any incorrect change you make to your plugin can destroy
it forever it seems...so I would like a little guidance to avoid that >_<.
Any suggestions would be great!