Need help editing my plugin!

Post » Sun Nov 18, 2012 4:05 pm

Thanks to help from Maegfaer I have figured out how to make my current mod into an ESP/ESM format.

Because of that, however, I would like to now remove some edits I made to my mod which were in the large ESP format, and put them in their own separate ESP's.

To clarify, here's exactly what I want to do:

Spoiler
- I made some edits to NPC's inventories in my large ESP.
- I also made some edits to vanilla Leveled Lists in my large ESP.
- I also added a bunch of new weapons, Leveled lists, etc to the game.
- I would like the new content to be in an ESM (which I know how to do already.)

- I would like the vanilla edited content to be in their own ESPs.
- For example, one plugin for Vanilla NPC Edits.
- Another Plugin For Vanilla Leveled List Edits.
- Another Plugin For Newly Added Spawn Points and creatures...Etc.

What I was thinking I could do was to create the ESM -> ESP relationship normally, then take the resulting ESP, copy it and delete all the non NPC subrecords from one copy,
then delete the non-Leveled list subrecords from the other.

However, the problem is I don't know the safest way to go about deleting subrecords. The CK is always changing, and any incorrect change you make to your plugin can destroy
it forever it seems...so I would like a little guidance to avoid that >_<.

Any suggestions would be great!
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Bitter End
 
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Post » Sun Nov 18, 2012 10:34 pm

Anyone? I just want to know the proper way to delete subrecords from a plugin
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Nathan Barker
 
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Post » Mon Nov 19, 2012 3:10 am

TES5Edit *knock on wood* is right around the corner. I'd really suggest waiting for it as that operation would be a cinch with the right tool.
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vanuza
 
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Post » Sun Nov 18, 2012 7:21 pm

TES5Edit *knock on wood* is right around the corner. I'd really suggest waiting for it as that operation would be a cinch with the right tool.

Oh really??? Sweeeeet! Where can I read about TES5EDit? I've been excited for it since Skyrim launched.
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Harry-James Payne
 
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Post » Mon Nov 19, 2012 2:48 am

Exciting stuff indeed. Here's the http://www.gamesas.com/topic/1392239-wipz-tes5dumpfuture-tes5edit/page__fromsearch__1 :)
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Sandeep Khatkar
 
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Post » Sun Nov 18, 2012 8:03 pm

Thanks for the link.

Anyway though, do you or anyone else know the proper way to delete subrecord information without breaking anything? I'm still going to try to get it done without the tool (in case I have to wait a long time).
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Sierra Ritsuka
 
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Post » Sun Nov 18, 2012 8:02 pm

I'd imagine you should be okay so long as you save the most plugin in the most recent CK. If subrecord data structures have changed, generally the CK will update the records. Many changes to data structures occurred between Fallout 3 and Falloutn New Vegas, but opening and saving an FO3 plugin in the FNV Geck would add the new subrecord data. I'd imagine the same is true of the CK in the event stuff were to change under our feet, but I've not tested and wouldn't be able to say with any degree of certainty until TES5Edit's out. Even then, it's possible that stuff might not line up.
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Laura Samson
 
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