Travel packages to mod-added locations

Post » Mon Nov 19, 2012 12:21 am

I'm seeing some weird behavior with travel packages to locations defined in mods...

In my follower mod, I have a feature which allows the player to set a home location, and to then tell the follower to go wait at that location. Basically, the "set home" command puts the current location, if one exists, into a property of type location. Then the "go home" command starts a quest with an alias for the follower and an optional location alias, forces the value of the location property into that location alias, and then starts a travel package telling the follower to travel to the location defined by that alias--and sandbox when they arrive.

The issues are:

1) It works perfectly for any location defined in Skyrim.esm. But with any location defined in a mod--including Dawnguard.esm--the travel package ends immediately. The location alias is set correctly, I verified via debug messages. But a debug message in the package end fragment displays immediately. It's like any non-native location can't be pathed so, so the package fails. The follower just stands still, or sandboxes if there are idle markers nearby.

2) It used to work. I'm not entirely sure when it stopped working, but mods where it used to work, now no longer work.

Has anyone else seen similar behaviors, with travel packages to locations added by other mods? And does anyone have any idea what might have changed?
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Brian Newman
 
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Post » Sun Nov 18, 2012 6:09 pm

I do exactly the same thing - So I need to check (later - I won't have time now).

But I think mine (STILL) work. They did last time I tested them ... but then that may well have been before Dialogue-Bug V1.0

(and this sounds like yet another symptom of Dialogue-Bug v1.0 ... Start a quest with a package ... just sounds like another thing in Quests that would be broken. The "NPC just stopping" sounds horribly like the experience you get when the Dialogue-Bug strikes ...)


I'll post what I find later
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Dean Brown
 
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Post » Mon Nov 19, 2012 7:17 am

Thanks, I'd appreciate you posting your findings.

My first thought was that it was some sort of navmesh difference between recent Skyrim updates and older house mods, but as I said, it didn't work with Dawnguard locations, either. I'm going to try downloading a few of the most recent house mods, too, to check those.

I'll try some of the fixes for the 1.7 dialogue bug and see if those apply here as well (although I was already loading a save where the mod had already been installed, so I'm not hopeful).
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Sheila Esmailka
 
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