Scene scripting command for NPC Actors vanishing?

Post » Sun Nov 18, 2012 11:57 pm

One simple question is there a command within the scene making tab to make an actor within the scene disappear? Along the lines of Daedra appearing or reappearing within the game world. Is there also a way to make an NPC actor disappear from the game world all together?
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ashleigh bryden
 
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Post » Mon Nov 19, 2012 7:04 am

I'd actually want to know this too.
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*Chloe*
 
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Post » Mon Nov 19, 2012 5:17 am

It depends on if you ever want them to make a reappearance. If yes, one method is to make a small inaccessible holding cell, and use MoveTo to move them to that cell. If no, then you could use Disable (and then possibly also Delete) on them.
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Natalie Harvey
 
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Post » Sun Nov 18, 2012 5:01 pm

It depends on if you ever want them to make a reappearance. If yes, one method is to make a small inaccessible holding cell, and use MoveTo to move them to that cell. If no, then you could use Disable (and then possibly also Delete) on them.
How do I use this "Disable" command? Is it part of the character or quest scripting? or is it in his Ai packages or Scene scripting? Also thank you for answering 2 of my questions now. I really do appreiciate it.
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ImmaTakeYour
 
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Post » Mon Nov 19, 2012 8:15 am

http://www.creationkit.com/Disable_-_ObjectReference can be called on ObjectReferences, so the actor in this case. You could have the command in any of a variety of places--as a script in the scene itself, or in a package fragment script that happens at the end of an AI package, etc.
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ZzZz
 
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Post » Sun Nov 18, 2012 7:26 pm

Ah thank you. I'll look into using it to avoid any mod NPCs bumbling around the game world with nothing to do. Thank you so much for your help.
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Josh Trembly
 
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