KeepAnEyeOn procedure causing crashes

Post » Mon Nov 19, 2012 6:14 am

Any AI packages I make using the KeepAnEyeOn procedure don't work. When I move out of the NPC's sight the game crashes seconds later instead of the pursue interupt package starting. Does anyone know whats going on?
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Mon Nov 19, 2012 2:47 am

Never used this procedure, maybe is flawed, but could be that the observation area and/or the endpursuit areas are required. Could be that when you are out of range, that package tries to determine if your are out of limits or not and being uneble to determine it is enough to cause a CTD.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Mon Nov 19, 2012 1:40 am

I have been using the players location as the observation area with a radius of 200. EndPursuitLocation is optional according to the wiki but I will set a value for it and see how it goes. Thanks for the insight.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am


Return to V - Skyrim