I'm having the problem described in the title of the post, basically, despite having +/- 180 rotation variance (I tried all the axes, despite Z being the only one I'd want anything to be rotated around), the region generation plops everything in with 0.000 rotation around every axis, making everything look overly cookie cutter and just all around bad.
Has anyone else encountered this? Found a solution?
If not, I'll go back to fiddling!