» Sun Nov 18, 2012 7:41 pm
The esp is the file you create that saves all the (game) data for your mod. When you open the CK and click load, and select your mod, click 'Set as Active' and make sure next to your mod in the list changes to active.
I do recommend doing the entire Bethesda tutorial series. It will give you a great understanding of how everything works on a basic level, then you can go from there: http://www.creationkit.com/Bethesda_Tutorial_Creation_Kit_Interface