Yeah, I searched (awful pun intended)... I was sure I had seen - yonks ago - someone trying to find a useable water source (to put out a light, or something?)
But I can't find anything on this ... So probably its not possible (or I'm just being a dopey noob and its easy!)
(this is about Exterior Cells ... not about Interior Water Plane Objects .... which is easy)
- I have a creature. It has behavious. One of those behaviours is that it needs to go for a drink (every now and then).
- So, I could cheat and just place some XMarkers (and/or Locations) near some water, that it travels to every now and again
- But that's a bit rubbish, because I'd need hard-coded locations to make it all work (and I don't want that).
- I guess I could place markers all over the place, and then just use a FindNearestObjectOfType thingy to get the creature to find the nearest placed marker ... but that's about the same as above and also a bit rubbish
Notes:
- I've never done any Exterior Creation etc ... So I've no idea how rivers and such are placed when creating/editing exteriors - So stupidly simple instructions would be appreciated
- I figure that I can use the Water-Type-Objects to figure out whether water I have detected (if I can detect it) is deep enough for my needs etc (maybe?)
- There is a FINDWEATHER Papyrus command ... And Weather is - like Water - WorldData (not a "normal" object) ... So are we just missing a "function" ... and if we are, do I need to go seek out the SKSE-Crew, do you think?