You're in a sewer and there's water on the floor (where would it be in a sewer?) and venture through the area.
Down here there's of course a couple of encounters.
Issue:
Room 1 is "next" to Room 4 - but the two rooms isn't connected directly but lays next to each other because of the way my dungeon is set up.
In Room 1 there's an encounter with two mobs. The mobs there of course hear you coming because of the water, but I would like to give people a chance to see one of them working at an alchemy table.
Now can I make the mobs "ignore" you until a certain trigger box in the doorway? I've tried setting them to a activation parent and then the parent being the box - doesn't work.
The second issue is that when you fight these mobs the two mobs in Room 4 hear you fight and the hole patrol system there is completely useless.
Can these mobs be "disabled" until you reach another trigger box at a locked door near Room 4?
I've tried with trigger box', activation parents and so.
If I have to script it I have no clue what to do - I can't even script - yet.
Anyone can help me out here?
Thanks in advance.
PS:
How come I can't loot mobs that lays in the z-index: 20 water areas I flooded the hole dungeon with?
I use some WaterDefault1024IntAnkleStill as the water areas to flood it with.
Anyone?
Thanks.