Any way to increase jump height with a Magic Effect?

Post » Sun Nov 18, 2012 10:32 pm

I have successfully made my new elven races 15% faster on their max speed and their attack speed through a Magic Effect, i was wondering if it was possible to give a boost in jumping also through a Magic Effect or Perk without messing with Scripts (since i totally lack scripting abilities).
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Joanne
 
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Post » Mon Nov 19, 2012 10:40 am

I don't remember seeing a "Jump Height" Variable in an Actor Form (not in my CK currently to check) ... there is no Element called "Jump" mentioned on the wiki, though; so my guess would be that this is hard-coded.
  • If there IS a variable, then a MagicEffect should be able to increase it.
  • If there is NOT a variable, then I doubt one will do it (and, indeed, nothing - scripts included - may do it)

Just in case, check the RACE Forms to see if that has a Jump Variable (but I don't think they do either)


And finally: While I've seen my player character jump, on occasion, I have never witnessed a jumping NPC ...
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Heather Dawson
 
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Post » Sun Nov 18, 2012 9:26 pm

I have successfully made my new elven races 15% faster on their max speed and their attack speed through a Magic Effect, i was wondering if it was possible to give a boost in jumping also through a Magic Effect or Perk without messing with Scripts (since i totally lack scripting abilities).
That's controlled by the game settings (fJumpHeightMin), you'd need to change the game settings with SKSE, but edits won't be saved. Have a look here: http://www.creationkit.com/SetGameSettingFloat_-_Game
Would be nice to have something like Boots of Springheel Jak in Oblivion :wink_smile:
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Marcin Tomkow
 
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Post » Sun Nov 18, 2012 8:17 pm

Thanks, i knew about the fjumpHeightMin Setting... but i wanted to make my Elves unique... i guess a simple answer is it cannot be implemented, maybe with Scripts... but i dont know anything about Papyrus and i rather not mess with them, since they tend to get stored in the save game and when removed everything goes bonkers.
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naome duncan
 
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Post » Mon Nov 19, 2012 2:10 am

...but i dont know anything about Papyrus and i rather not mess with them, since they tend to get stored in the save game and when removed everything goes bonkers.

Are you planning on using your elves as npc's or is it a player only race?

If its the latter then I don't think this will matter in your case because if somebody is uninstalling your mod, they are most probably already starting a new game, no?

- Hypno
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Wayne Cole
 
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Post » Mon Nov 19, 2012 9:01 am

Both, NPC and Player Race but i dont know a thing about Scripting.
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naana
 
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Post » Mon Nov 19, 2012 12:14 pm

I don't think you could do much about this with scripting, anyway.

You would be making every race jump higher (or lower) not just your Elves, as it is a game setting, not a Race setting (unless I am going bonkers ... which is entirely likely, to be fair)
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Adam
 
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