and ist there any ingame book that can be consulted like moving the pages but not picked ?
also is there any reading book stand ?
Scriptname CantBeTakenScript extends ObjectReferenceBook Property myBook autoObjectReference Property myMarker autoEvent OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer == Game.GetPlayer() akNewContainer.RemoveItem(myBook, 1, true) Debug.Notification("You cannot take this") myMarker.PlaceAtMe(myBook) EndIfEndEvent
Scriptname CantBeTakenScript extends ObjectReferenceEvent OnInit() self.MoveToMyEditorLocation()EndEventEvent OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer == Game.GetPlayer() akNewContainer.RemoveItem(self.GetBaseObject(), 1, true) Debug.Notification("You cannot take this") akNewContainer.PlaceAtMe(self.GetBaseObject()) EndIfEndEvent
Scriptname CantBeTakenScript extends ObjectReferenceBook Property myBook autoObjectReference Property myMarker autoEvent OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer == Game.GetPlayer() akNewContainer.RemoveItem(myBook, 1, true) Debug.Notification("You cannot take this") myMarker.PlaceAtMe(myBook) EndIfEndEvent
Scriptname CantBeTakenScript extends ObjectReferenceEvent OnInit() self.MoveToMyEditorLocation()EndEventEvent OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer == Game.GetPlayer() akNewContainer.RemoveItem(self.GetBaseObject(), 1, true) Debug.Notification("You cannot take this") akNewContainer.PlaceAtMe(self.GetBaseObject()) EndIfEndEvent