The problem is following: I made a mod that alters the Thieves Guild's quests that involve becoming Nightingales and going after Mercer in such a way to make it possible to refuse transacting the Oath and skip the Oath and returning the Key to the Sepulcher altogether.
The mod can be found here: http://skyrim.nexusmods.com/mods/18685
However, according to the numerous reports, my changes don't seem to work for many people - from what I managed to understand, the dialogue I added fails to update the quest stages. I have previously read some information that one of the recent patches broke the game and caused mods that alter vanilla dialogue to not work properly. This seems to be further confirmed by the fact that for me, the mod works perfectly fine on an unpatched Skyrim.
The question is: is there a solution to this problem, and if yes, then what can I do to finally fix this problem? I find it really annoying to know that a mod I made does not work for others and I don't even know why.