Thought this would be easy: Static armor so skill will not r

Post » Mon Nov 19, 2012 8:04 am

I was sure I would find a game setting, but using the filter with the word armor in the game settings got me nothing that seem to work in the game.

Anyone know what game setting I would need to change to stop armor skill from raising the AC of armor?
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Mon Nov 19, 2012 2:13 am

What is AC?

(I am probably being stoopid ;))
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Mon Nov 19, 2012 6:37 am

Sorry, I mean armor rating, your talking to an OLD guy from the 1970's-80 table top war gaming era. Back then we called it Armor Class (AC). :blush:


What is AC?
(I am probably being stoopid :wink:)
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Mon Nov 19, 2012 12:19 pm

Ah :)


No, I don't know of any game-settings that will effect it.

SKSE has lots of functions applicable to Armor (and Armor Rating): http://www.creationkit.com/Armor_Script

So you could - I guess - add a quest and script to nerf the rating back down if it is effected by skill/level increase, using either http://www.creationkit.com/Increase_Level or http://www.creationkit.com/Skill_Increase to trap the event




And I am an old guy from the 70s (I'll leave it going just back to that far)! ;)
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Sun Nov 18, 2012 10:31 pm

Thanks but I do not want to do it that way. That is just too messy and complicated, plus smithing bonuses cannot be detected by SKSE so that would put a hole in the attempt anyway. All I want to do is just set the armor "wearing" skill modifier to zero. All the other skills (damage for weapons, power of spells, cost of spells etcetera) have game settings to increase or decrease the effects of skill... it is hard to believe armor would not have one.

Did Fall Out not have this?
Oblivion had that setting, why not skyrim? :confused:



No, I don't know of any game-settings that will effect it.
SKSE has lots of functions applicable to Armor (and Armor Rating): http://www.creationkit.com/Armor_Script
So you could - I guess - add a quest and script to nerf the rating back down if it is effected by skill/level increase, using either http://www.creationkit.com/Increase_Level or http://www.creationkit.com/Skill_Increase to trap the event
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sun Nov 18, 2012 10:30 pm

Thanks but I do not want to do it that way. That is just too messy and complicated, plus smithing bonuses cannot be detected by SKSE so that would put a hole in the attempt anyway. All I want to do is just set the armor "wearing" skill modifier to zero. All the other skills (damage for weapons, power of spells, cost of spells etcetera) have game settings to increase or decrease the effects of skill... it is hard to believe armor would not have one.

Did Fall Out not have this?
Oblivion had that setting, why not skyrim? :confused:
Given Fallout and Obl had it ... I think it might be worthwhile approaching the SKSE Team (if they haven't seen this already) and asking nicely ... Wouldn't be the first time they've put out a function by-request

;)
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm


Return to V - Skyrim

cron