Force player to look at NPC

Post » Mon Nov 19, 2012 2:15 am

I'm trying to figure out how to make the player look at an NPC when they start talking to him but can't seem to figure it out. I'm pretty sure that this happens when the Courier comes up to give you something but don't remember for sure.

Was thinking that it might have something to do with the forcegreet package but I look at it in the courier quest and didn't see anything that would make the player turn and look at the NPC.

I'm still kinda new at this and have searched the interwebs but no luck so figure would try here.

I have a quest set up where a courier hands player a note that leads to a meeting with an NPC at the Silver-Blood Inn in Markarth. Once the player sits on a specific bar stool the NPC is triggered to come sit next to him and deliver his line.

Am trying to make it so the player looks at the NPC when he says the line and not looking off somewhere else. Guessing it might be something like how you can set the NPC to use head tracking to keep looking at the player but not sure?

If can make it so that when the player sits down they start tracking the target NPC, I guess that would work too.

Thx for the help in advance.

Z
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Doniesha World
 
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Post » Mon Nov 19, 2012 6:28 am

If you use a SCENE instead of a ForceGreet, then there's a HeadTrack option in the Action/Dialogue (within the Scene). I've never tried to use it to effect the player, but it will do the reverse (make an NPC look at the player) - So I assume it will also allow you to have the player look at an NPC

BUT: You would need to disableplayercontrols as part of the scene (or your player will be able to move/look around and will therefore override the HeadTrack): http://www.creationkit.com/DisablePlayerControls_-_Game
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