Does anyone know how the membrane shader on an ActiveMagicEffect is actually applied to the mesh of an object or character? By that I mean; is there a mesh .nif file floating around somewhere for actors or objects that has a texture hook in it that allows the membrane shader texture to be applied? There's two reasons I'm asking this:
How else is the membrane shader texture UV-mapped? Is the game performing this internally?
I'm investigating the possibility of adding normal maps to a membrane shader.
I see now that this is handled by the shader subsystem and edits to the .FXP files would be necessary. This is probably unfeasible until a proper Skyrim Graphics Extender were built. Please disregard.