Insight into membrane shader effect?

Post » Mon Nov 19, 2012 12:14 pm

Does anyone know how the membrane shader on an ActiveMagicEffect is actually applied to the mesh of an object or character? By that I mean; is there a mesh .nif file floating around somewhere for actors or objects that has a texture hook in it that allows the membrane shader texture to be applied? There's two reasons I'm asking this:
  • How else is the membrane shader texture UV-mapped? Is the game performing this internally?
  • I'm investigating the possibility of adding normal maps to a membrane shader.

Thanks for any insight.

-Chesko
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Angelina Mayo
 
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Post » Mon Nov 19, 2012 6:17 am

I see now that this is handled by the shader subsystem and edits to the .FXP files would be necessary. This is probably unfeasible until a proper Skyrim Graphics Extender were built. Please disregard.
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David Chambers
 
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