Playing the Player Hurt Sound?

Post » Mon Nov 19, 2012 1:42 pm

Does anyone know how to make the player yell/groan like they just got hit without actually hurting the player? There doesn't appear to be a sound descriptor for it, nor is there anything useful in the race forms.
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Sakura Haruno
 
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Post » Mon Nov 19, 2012 3:05 pm

The player damage (hit) dialogue is set up in a quest just like any other actor dialogue. I think you could just use http://www.creationkit.com/Say_-_ObjectReference, like so:

Game.GetPlayer().Say(Hit)

Now, I will advise that it is more efficient to make a property directed at the player, instead of using 'Game.GetPlayer()'. It's good to get in the habit of doing that instead.
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maria Dwyer
 
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Post » Mon Nov 19, 2012 9:30 am

Thanks AV!

I tried doing what you said, but when I define the Topic Property I can't find the "Hit" topic to assign it to in the drop down menu. I see the "Hit" topic when I look in the Dialogue window under the Combat tab, but it doesn't appear in the Property's drop-down menu. Any suggestions?

Topic Property Hit Auto
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Rob
 
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Post » Mon Nov 19, 2012 1:44 pm

Hmm, then it depends on what they called it maybe? Try looking for PlayerHit or something to that effect? Tomorrow morning I can try looking it up for you if you haven't found it by then. :)
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Sxc-Mary
 
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Post » Mon Nov 19, 2012 4:21 am

Thanks for the offer AV. It appears you can only fill Topic properties with topics in the Player Dialogue tab. None of the Combat tab topics appear in the drop-down list.

If you don't mind, I would appreciate if you can give it a second look and see if I'm missing something. Either way, thanks so much for taking the time to help me!
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Guinevere Wood
 
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