Doing a Quicktips series: Need suggestions.

Post » Mon Nov 19, 2012 7:35 am

Hey everyone,

One of my goals is currently to make a lot of tutorial videos to help people new to the CK. However, I'm very busy on my current project, and it isn't always easy for me to find the time it takes to make the tutorials (Usually like 4-6 hours). So, to get around that barrier, and still provide helpful content, I'm going to start a series of 'Quicktip' videos. They'll be quick video's (Maybe 30 seconds to 2 or 3 minutes) explaining how to do simple little tricks in the CK to improve your mod. Be it part of level design, scripting, etc.

I need suggestions. I'm slowly coming up with ideas myself, but I'm sure you guys have a lot of little tricks you use to improve your mods, and I'd love to make a quicktip video on them!

My current ideas (As of posting this) are: Faking light bounce (From skylights, etc), making an object's LOD appear on the map (And higher levels of LOD), the use of the AttachFX triggers, and making a player property instead of using Game.GetPlayer().

I need simple little things like that, that I can explain quickly in a short video. That will allow me to sit down for 30 minutes and make a quick video, far more often than I can do a full tutorial. I appreciate any suggestions you guys might have!

Thanks,
Alexander J. Velicky
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jenny goodwin
 
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Post » Mon Nov 19, 2012 3:56 am

Is there any real benefit to making a player property aside from not having to type Game.GetPlayer() everytime?
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Sista Sila
 
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Post » Mon Nov 19, 2012 11:58 am

Is there any real benefit to making a player property aside from not having to type Game.GetPlayer() everytime?
Yes. A PlayerREF property is much faster/less 'expensive', thus using a property reduces the likelihood of throttling your script while, simultaneously, leaving more resources available for everything else.

Topic:
  • Double R-Click a plugin to set as "Active" and check it with one gesture.
  • NavMesh hotkeys: Ctrl+E : Open/Close NavMesh mode :: W Toggle view mode :: F : Floodfill :: O : Water :: P : Preferred :: T : Triangles :: etc...
  • bAllowMultipleMasterLoads=1
  • bAllowMultipleEditors=1
  • Dawnguard.bsa added to sResourceArchiveList2
  • Ignore false alarms when loading Skyrim.ESM
  • Sublime Text 2/Notepad++
  • Circumvent/Disable UAC
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Marie
 
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Post » Mon Nov 19, 2012 4:39 pm

Yes. A PlayerREF property is much faster/less 'expensive'.

Topic:
  • Double R-Click a plugin to set as "Active" and check it with one gesture.
  • NavMesh hotkeys: Ctrl+E : Open/Close NavMesh mode :: W Toggle view mode :: F : Floodfill :: O : Water :: P : Preferred :: T : Triangles :: etc...
Thanks for confirming the player property thing. I don't know enough about scripting/engine coding to know for sure, I've just been told by everyone. :tongue:

The double R-click thing is covered in both Beth tuts (Vid and wiki page), and it's REALLY minor so I don't think I'll do that. :tongue:

However a quick rundown of the navmesh shortcuts would indeed be helpful! I didn't know Ctrl+E or F myself!

EDIT: Yeah I could roll all of those little CK tricks into one quick video possibly.
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WYatt REed
 
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Post » Mon Nov 19, 2012 3:56 pm

Maybe something about radiant aliases. I was having a hard time figuring it all out, and took a few reads of various threads to get the gist. Obviously it's easy now, but something simple and concise for others would be good.

Also something about using, setting, and displaying globals. These are a very simple yet powerful system, and can solve many situations that else would require lots of messing around.
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Darian Ennels
 
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