Custom Object casts no shadows

Post » Mon Nov 19, 2012 3:49 am

Ive made a custom castle in 3ds max and exported it as .NIF and added custom collision via Chunk Merge, but ingame my object casts no shadows?

Is there a specfic Nifskope setting or did I oversee anything else?

Please help

Edit: got it, was a missing shaderflag in Nifskope @admin please delete
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Emma-Jane Merrin
 
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Post » Mon Nov 19, 2012 3:42 am

Probably try to check the cast shadow option in the bslightning property field.
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Sweet Blighty
 
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Post » Mon Nov 19, 2012 10:44 am

Yes, this solved the Problem, thank you!
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Brooke Turner
 
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